An attempt to build a deckbuilding rogue-lite.

The player is a wizard who summons minions by playing cards. The minions attack the enemies. As you progress, the enemies get stronger until you reach the big bad.

There is no audio in the jam edition. Everything else was done by me (and it shows rofl).

Once again, time and other commitments held me back, but I had a lot of fun working on this. The graphics are terrible, but it’s programmer art (I still don’t practice that enough).

There’s a not-quite-gamebreaking bug that I’m still trying to track down, where your minions’ attacks get spread across all enemies of the same time (i.e., an attack against one goblin does the same damage to all goblins). I’m pretty sure the problem is in the way I’m using Godot resources, but there’s not enough time (23 minutes at this point) to refactor everything to fix the bug (I literally just figured it out as I’m typing this rofl).

There are 15 levels. The map is very much inspired by Slay the Spire, with nods to “Slay the Spire: Map Generation Guide” and GodotGameLab’s Godot 4 Intermediate Card Game Course series (a lot of things in this game are half-remembered from that video series). Unfortunately, the map isn’t randomly generated each run, it’s just the test map I built to make sure everything worked rolling_eyes


Download

Download
Jam Edition for Windows 24 MB
Download
V1.1 Post-Jam version 24 MB

Development log

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