Another new game


Yet another small game. This one was originally going to be in the Godot Wild Game Jam #66 "Escape", but I ran out of time (missed the start by 36 hours, working all week, too tired & stressed at night, and  busy weekend), but I've managed to knock this together.

And yes, this is my first non-Unity game.

Up to version 0.2.3. Very basic platformer, with occasionally buggy double-jump. Currently has:

  • player run, jump and double-jump
  • locked doors and matching keys (currently matching with colours, but I'm aware of the problems this can cause people with colour blindness, so I'm only doing one key per level at the moment)
  • spike traps and player death & respawn

I'm rather proud of the way I've architected the game's levels, using Godot's inherited scenes functionality. Means all levels get the default functionality, but it's easy to code in things special to a particular level (like the blocks appearing over the spike trap after you die to them).

Still working on this. I've found a quiet space in the office where I can take my personal laptop during my lunch break: I get some game dev done in the middle of the day, and decompress from the morning's stresses. 

Files

Escape v0.2.3 Play in browser
81 days ago
escape_v0.2.3_win.zip 23 MB
81 days ago

Get Escape from General Critter

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