Another new game
Yet another small game. This one was originally going to be in the Godot Wild Game Jam #66 "Escape", but I ran out of time (missed the start by 36 hours, working all week, too tired & stressed at night, and busy weekend), but I've managed to knock this together.
And yes, this is my first non-Unity game.
Up to version 0.2.3. Very basic platformer, with occasionally buggy double-jump. Currently has:
- player run, jump and double-jump
- locked doors and matching keys (currently matching with colours, but I'm aware of the problems this can cause people with colour blindness, so I'm only doing one key per level at the moment)
- spike traps and player death & respawn
I'm rather proud of the way I've architected the game's levels, using Godot's inherited scenes functionality. Means all levels get the default functionality, but it's easy to code in things special to a particular level (like the blocks appearing over the spike trap after you die to them).
Still working on this. I've found a quiet space in the office where I can take my personal laptop during my lunch break: I get some game dev done in the middle of the day, and decompress from the morning's stresses.
Files
Get Escape from General Critter
Escape from General Critter
Status | In development |
Author | digital bacon |
Genre | Platformer |
Tags | 1-bit, Pixel Art |
More posts
- Version 0.3.1 released33 days ago
- Version 0.3 released34 days ago
- Version 0.2.855 days ago
- Version 0.2.772 days ago
- Version 0.2.674 days ago
- Version 0.2.4: bugs fixed... and added77 days ago
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