Version 0.3.2 released
Escape from General Critter » Devlog
Well, I knew it would be a bit longer between devlogs :-)
This version has the following additions:
- A new enemy, spiders: these drop down from the ceiling as the player passes underneath, taking a bite if they manage to catch the player. Currently unanimated, and they can't be killed, but I'm working on those. I'm rather proud of these enemies, since they're a lot more automated than the bugs, so I can drop them into a level and they "just work".
- Added a score to the dashboard, give points to the player for squishing bugs, and coins that award more points.
- Added spawn points that mean death doesn't always send you all the way back to the beginning of a level. These are also a lot more automated and are just drop-and-play into levels.
- A whole new level, with spiders, bugs, coins, springboards. It's also larger than previous levels (could do with a bit more decorating), and the camera scrolls as the player moves across it.
- Animated water. Currently doesn't do anything, but wondering if I should add drowning mechanics....?
Files
Escape_v0.3.2-web.zip Play in browser
May 18, 2024
Escape_v0.3.2-win.zip 24 MB
May 18, 2024
Get Escape from General Critter
Escape from General Critter
Status | In development |
Author | digital bacon |
Genre | Platformer |
Tags | 1-bit, Pixel Art |
More posts
- Current progressMay 26, 2024
- Version 0.3.1 releasedApr 09, 2024
- Version 0.3 releasedApr 08, 2024
- Version 0.2.8Mar 18, 2024
- Version 0.2.7Mar 01, 2024
- Version 0.2.6Feb 28, 2024
- Version 0.2.4: bugs fixed... and addedFeb 25, 2024
- Another new gameFeb 21, 2024
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